OTTAWA CITY SIMULATION
A city-building layer for the Housing Maze. Follow a resident through unsheltered nights, shelter capacity, transit, health, paperwork, coordinated access and the long path toward affordable housing.
Barriers are modeled as systems friction, not puzzles to cheat. The player can work around them through legitimate alternatives: another provider, accommodation request, review or appeal, document reconstruction, outreach, callback, rescheduling or returning when capacity opens.